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Sunday, August 31, 2008

Color by Illumination Studio

This is a shorts about the Ying and Yang collision which when it did happened forms color. Its just really a message that we should not discriminate any colors. I am working on the tutorial of the entire making process since it has been publicly demanded. I used 3dsmax, aftereffects(post production) and for the smoke fumefx. I wanted to share the making of it because it really is a simple modeling, texture and lighting process that are put toghether for good effect in the end and can be a good start off point for any beginners using 3dsmax or for that matter any 3d artist.


Saturday, August 23, 2008

How to do little things as big things!

As I have written on my website and pretty much everywhere else, "..Doing the Little Things As Great and Wonderful". This is exactly what my work tonight is all about. I have seen so many CG artist who are sooooooo good in regards to their knowledge about the program, yet complicate you so much more when they try to explain simple things to you. It should not be like that. The picture is what I am working on as my next animation.


I will understand if you're thinking that it took a great deal of work to make it, I wont blame you. A lot of artist thought it did but the trick here is correct posture of everything, lighting, placement, that certain depth of field, that little reflection on the floor etc are the ones that catches the eyes. This is a basic modeling, lighting, texturing and rendering but when its done right, you can take it a long long way. I guess thats why I love 3D, upto a certain point you can cheat quality and skills,.....if you just know how!!!!

Animation will be done soon too..might not either who knows I might add this and that etc etc hahahaha...afterall its me!!

Tuesday, August 12, 2008

Quality for everyone.

A small character animation that I was talking about in my previous post. I see a lot of room for improvement but for now its good enough. I used 3dsmax,V-Ray and Aftereffects. I think it works out good for me because along the way, I tackled lots of things from an experimental point of view that I was sorta scared of before. It wasn't that hard!!! WHEW!!
Check out a good resolution from www.illuminationstudio.net

Friday, August 8, 2008

Quick Update Sinkoy comes alive, but the devil's born!

Like what the F&*#. I was just playing around with "Smudge" Tools last night, just R&D in Photoshop then after a while I looked closely at my painting and saw it resembles the devil or how Oriana calls it, 666!! Take a look but remember it wasn't my intention to paint out a devil, I was aiming towards a more of an abstract look.



Anyways,Its been a while!!
I've been really busy with my exams and in my free times I'm attempting to make a character animation. I know to most of us animation is animation but having to animate a character is much more complex, the procedure involved is very tedious. Its basically like making a human being from scratch. You have to give him/her a bone, a skin that should react to certain part of the bones, also the bones have to co-ordinate with each other inorder to make it look natural ( this is called RIGGING ). I bought a few motion capture file and used them. Its my first character animation so I see alot of room for improvement. Right now I'm just in the mode so I'll save those loopholes to be corrected in my next project. I have been working on this animation for a couple of weeks now. It should be ready soon since most of the 3D render is done, think there are 2 more to go. Look forward to it, come back soon!!