Something that I have been putting off for a while, I thought I'd just complete it this time. It was a fun project... I didn't have much time to go into great detail though I would love to add some more interesting things for further details but time is of the issue. Its just something that I drew up in my head and I kept modeling as it occur in my head.. didn't draw out any sketch or anything just too lazy LOLZ! It came out okay I think. Modeling was an easy part and texturing was fun!!!
Software: 3dsmax, Photoshop and rendered with Vray. Click on image for full resolution
I had a free week so I decided to model a subtle warrior.. it's something that as a person I'm going thru at the moment. It took a day to model the body, a few more days to pose and texture and make some correction. I didnt spent that much time on it but I think the outcome is pretty okay. The background is matte painting that I had done over a year ago.
First of all Blessed be "ZApplink". If you're a 3D artist and haven't used Zapplink then you haven't explore the new possibilities. Anyways, I spent tonight sleeping, praying and for the most part texturing my model head. I gotta say I enjoyed texturing alot now. It took me a little learning to get used to Zapplink but after I got accommodated with it, its so easy, accurate and fun. Anyways, I might tweek a little bit here and there but I dont think Ill change the head a whole lot now. Tomorrow's eyes and hair (I havent really touch hair and fur so it will be an experience :). In any case, here is tonights rendered out head. Textured in Zbrush and Photoshop. VRay rendered.
Thanks to Marc Mordelet for sharing his technique of rendering a human skin in Vray. The credit goes to him. I have been looking around trying to find that secret of rendering realistic human skin in 3D and finally found this. Now I can attempt on making a Mizo Pu and show off my skills or completely embarrass myself hahaha!! Anyways below is the rendered human test head. Once again thanks to Marc. And I love Vray since its the only render engine I am comfortable with :)
3D Human Head
Here is my test model rendered base material, color correction in PS. (3dsmax, zbrush and photoshop). Vray rendered with HDRI G.I
So it all started 2 weeks ago when I received a phone call from my friend. He mentioned whether I would like to take part in this contest where you have to name the flavor of the new doritos and make a 30 second commercial for it. So, we got down and did the thinking. We shot the video at night on campus and then it was all in my hands. After 3 days of work I came up with this:
BUT Doritos didn't accept this because it wasn't an approved soundtrack (go figure). I told them it was done by a friend of mine and it was original but they said NO! Anyways after that I edit a few things and came up with their "Approved Soundtrack":
Again they seemed to have problems with this. They didnt tell us exactly what the problem is but they didnt post it up on their website. So yesterday, I had some free-time and I made this backup animation. This is what I could come up with since today is the last day for submission I had to compromised on a lot of things.
This is up on their website now so if you have time, it would be awesome if you could go and vote. DORITOSGURU and look for CHEDDAR TRICKS and CHEDDAR MASTER. You are then automatically qualified to win their everyday prized and weekly prizes. It is good!! So Please Voteeeee.