After getting really comfortable with VRay and basic shaders like glass, car-paint, chrome etc, I thought of making a scene. A lot of us will think finishing a car is harder well in some points yes, for example the modelling part is a lot harder than making a scene but when it come to materializing the scene it takes a lot of percision, the process to assign materials to every items in the scene could be two to three or more steps according to what sort of material one desires to apply. The light set up was fun (NOT) because this is really important. It was the first time I did it as a sun and a moon ( Direct Light ).
Click on pictures for better resolution
As you can see in the picture. Also for the drapes I used reactor, its much more easier than trying to model a cloth but to use plain and then applying cloth reactor and the floor and the carpet were rigid bodies so in that way Max calculates the folds etc for you as it drops to the floor. Anyways here is the finish scene
Click on pictures for better resolution
Day Scene
Night Scene
Friday, June 27, 2008
Saturday, June 21, 2008
Ferrari F430
Whew! Its finally done...It took me long well quiet long because I wanted to model it quiet detailed BUT its done!! This probably will be the last time I model a car unless there is someone paying me to do so or am getting something out of it. It just that I am pretty cocky and I did it mainly because I can do it!! Animation of this hmmmm its pretty heavy in the scene, I used up all 24 material slots and required some more as well. I learnt a lot from this work.. One thing I got stuck on was the Lights ( u know how car lights are, there are some pattern/texture on it and once u don't model it right off the bet, its pretty hard to define that just with materials and textures, and guess what, I DID NOT MODEL IT just used a base cylinder to make the lights so it took me maybe 5 hrs to fake the lights but i did it and learnt alot about materials during the process ( always something good comes out of it ). Then comes the light set-up and scene setup..wow it took a lot of experimentation to get a good result. Below you can see my scene set up.
Click on picture for better resolution
The scene is already pretty heavy with my model itself, since i made the engine, the logos,the brake disc and brakes and also the interior, below is the wireframe picture of the model and imagine thats after I isolate the turbosmooth, there were more than 10000+ vertices before I apply the turbosmooth so multiply that by 2-5 thats how much heavy my scene became without the studio setup. Here are a couple of the wireframe stills
Click on picture for better resolution
Now comes the rendering part, I set up 5 cameras and replaced it again with 8 more because I wanted to capture the closeups. I tried rendering in HDTV which is 1920×1080p but I didn't have the patience. So I switched to 1000x800 and one scene took maybe like 5 minutes to 10 minutes to render ( I used Vray, Irradience set to Low, 20x20) I cant imagine how long it will take if it was set to high. Anyways enough about the procedure..here are the results: Pay close attention to the lights, Im proud that I faked it quiet nice :)
Click on picture for better resolution (1000x800)
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
There you go. On a final note this goes out to my hardest critic my 3Dloverlover ( all those patience huh) and also to Vray ( I love you Vray hahaha, since I met you my life has changed in all 3dimensions :P )
Lastly, this is a 3D car and not a real one...if it doesn't look real to anyone of you well its not real once again haha but well there is a way to make it look real and that is to set it up in a real-life enviroment ( I might do that one day if I get the patience and the urge ) otherwise the only solution is GO GET ONE!! ;)
Enjoy!!
Click on picture for better resolution
The scene is already pretty heavy with my model itself, since i made the engine, the logos,the brake disc and brakes and also the interior, below is the wireframe picture of the model and imagine thats after I isolate the turbosmooth, there were more than 10000+ vertices before I apply the turbosmooth so multiply that by 2-5 thats how much heavy my scene became without the studio setup. Here are a couple of the wireframe stills
Click on picture for better resolution
Now comes the rendering part, I set up 5 cameras and replaced it again with 8 more because I wanted to capture the closeups. I tried rendering in HDTV which is 1920×1080p but I didn't have the patience. So I switched to 1000x800 and one scene took maybe like 5 minutes to 10 minutes to render ( I used Vray, Irradience set to Low, 20x20) I cant imagine how long it will take if it was set to high. Anyways enough about the procedure..here are the results: Pay close attention to the lights, Im proud that I faked it quiet nice :)
Click on picture for better resolution (1000x800)
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
Click Here if its a little blurry for clearer version.
There you go. On a final note this goes out to my hardest critic my 3Dloverlover ( all those patience huh) and also to Vray ( I love you Vray hahaha, since I met you my life has changed in all 3dimensions :P )
Lastly, this is a 3D car and not a real one...if it doesn't look real to anyone of you well its not real once again haha but well there is a way to make it look real and that is to set it up in a real-life enviroment ( I might do that one day if I get the patience and the urge ) otherwise the only solution is GO GET ONE!! ;)
Enjoy!!
Wednesday, June 18, 2008
Work In Progress
Modeling a car has always been like a fun thing to do but I had a very bad first experience and now almost a year has past and I never tried to model a car again but I think it long overdue. I have been improving in 3D alot and so I tried again and this time I chose a rather complex car Ferrari 430 with lots of indents and cuts... and now I am almost done well I'd say 50% is done...Will post up a picture and maybe a short video according to the time I have... Here is a look at my work in progress.
Thursday, June 12, 2008
SKUHC!!
No its not a german!! Its something I share with someone. So I was talking to her and she wanted a rose, I guess I could send her a few... The real one is due but hey I think this took much effort than whipping out my credit card and buying it in 10 seconds. This took me 2 days ... Anyways here is my latest 3D work, I call it SKUHC!!
click on image for higher resolution
Side Note: Its a headache to model a rose...totally underestimate the level of difficulty but it was a good challenge and I learnt alot. Thank You!!!
click on image for higher resolution
Side Note: Its a headache to model a rose...totally underestimate the level of difficulty but it was a good challenge and I learnt alot. Thank You!!!
Sunday, June 8, 2008
Sinkoy (Current Project)
Current work project, someone asked me why are u so involved with bulbs?? HAHA my answer, I don't know. I have never rig anything in 3D so this is going to be my first, hopefully it will go well, hopefully!! Anyways, this is coming soon but due to my machine ( not the top of the line right now ) it's not going to be long..will try though. I wanna use it as my illumination introduction video, like how they do it for big time companies hihihi, eg: pixar
Wednesday, June 4, 2008
Red Red Wine.......
How realistic can VRay Rendering get?? Pretty damn real.. I used 3Dsmax to make the Chateau Lafite 1787 and used VRayMtrl and Light and rendered it with Vray of course. It was the most expensive wine in the world maybe it still is, check Wiki.
Chatto Or Not To Chat?
Apparently this is what some people in this world are trying to develop..maybe if it becomes BIG after they launch it, I can get a royalty from the logo I made for them. :P
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